Moreover, the moral choices presented to the player represent opportunities to subvert the iron cage, albeit at significant risk to the protagonist. This article argues that Papers, Please successfully replicates the monotony of bureaucratic work in videogame form, trapping the player in what sociologist Max Weber termed the iron cage of bureaucracy. During gameplay, these duties are complicated by several moral quandaries: Should the inspector allow individuals in need to cross the border without proper documentation, or should he faithfully enforce Arstotzka's laws? These decisions shape the game's outcome, with possible endings ranging from the inspector's imprisonment to the overthrow of the Arstotzkan regime. Papers, Please casts the player as an immigration inspector, processing paperwork at the border of the fictional dystopia of Arstotzka. Glory to Arstotzka: Morality, Rationality, and the Iron Cage of Bureaucracy in Papers, Please by Jess Morrissette Abstract
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